Assembly Crash Course
For this module, int3
displays the state of the registers, which is helpful in writing the code.
Use the code snippet provided below and replace the comment with your assembly code.
Code Snippet
import pwn
pwn.context.update(arch="amd64")
output = pwn.process("/challenge/run")
output.write(pwn.asm("""
# Write your assembly code here
"""))
print(output.readallS())
level 1
In this level you will work with registers_use! Please set the following:
rdi = 0x1337
We can use the mov
instruction in order to store a value in a register.
mov
instruction
mov destination, sourcew
The first operand is the location where data is stored, while the second operand is the source of the data.
add rdi, 0x1337
level 2
In this level you will work with multiple registers. Please set the following:
rax = 0x1337
r12 = 0xCAFED00D1337BEEF
rsp = 0x31337
We can use the mov
instruction that we learned in the previous level.
mov rax, 0x1337
mov r12, 0xCAFED00D1337BEEF
mov rsp, 0x31337
level 3
Do the following:
add 0x331337 to rdi
We have to use the add
instruction in order to add a value to a register.
add
instruction
add destination, source
The first operand is the location at which the original data is stored, while the second operand is the source of the data to be added.
sub
instruction
sub destination, source
The first operand is the location at which the original data is stored, while the second operand is the source of the data to be subtracted.
add rdi, 0x331337
level 4
Compute the following:
f(x) = mx + b, where:
m = rdi
x = rsi
b = rdxPlace the value into rax given the above.
In order to compute this equation, we need to understand the mul
instruction.
mul
instruction
The first operand is the location at which the original data is stored, while the second operand is the source of the data to be multiplied.
mul (multiplicand), multiplier
(rax)
If both the registers are 64 bit registers, their multiplication result comes out to be more than 64 bits.
mov rax, 888888888
mov rbx, 888888888
mul ebx
# Result will be longer than 64 bits
In this case, the result is stored in two different registers.
rdx:rax = rax * rbx
# rdx stores the most significat 64 bits
# rax stores the most significat 64 bits
The mul
instruction is a bit different, i.e. the source of multiplicand is always rax
by default and we only have control over the source of the multiplier.
So if we want to multiply rdi
with rsi
, we would first have to move the value of rdi
into rax
.
mov rax, rdi
mul rsi
After that, we can just add the result of multiplication stored in rax
with rdx
.
mov rax, rdi
mul rsi
add rax, rdx
level 5
Please compute the following:
speed = distance / time, where:
distance = rdi
time = rsi
speed= raxNote that distance will be at most a 64-bit value, so rdx should be 0 when dividing.
In order to compute the equation, we need to understand the div
instruction.
div
instruction
div (dividend), divisor, (quotient), (remainder)
(rax) (rax) (rdx)
Similar to the mov
instruction, the first operand of div
is implicitly rax
by default, i.e. location the dividend and quotient are always rax
. We only have control over the source of the divisor. The remainder of the div
instruction is always stored into rdx
by default.
Special condition for div
There is a special condition for the div
instruction, which in not required for this level, but is important to know.
So if we want to divide rdi
by rsi
, we would first have to move the value of rdi
into rax
.
mov rax, rdi
div rsi
level 6
Please compute the following:
rdi % rsiPlace the value in rax.
In order to compute this equation, we need to learn something more about the div
instruction.
div destination, source, resultant
----(rax) , source, (rdx)
As we saw before, the destination is rax
by default, i.e. the quotient is stored in rax
.
However the quotient isn't the only value generated after performing division, a leftover known as resultant is also generated. This resultant is stored in rdx
by default.
In the case modulus operation, the resultant is what we are interested in.
After performing the division in the same manner as level 5, we have to move the resultant stored in rdx
into rax
.
mov rax, rdi
div rsi
mov rax, rdx
level 7
Using only one move instruction, please set the upper 8 bits of the ax register to 0x42.
Lower register bytes
MSB LSB
+----------------------------------------+
| rax | 64 bit
+--------------------+-------------------+
| eax | 32 bit
+---------+---------+
| ax | 16 bit
+----+----+
| ah | al | 8 bit each
+----+----+
In order to set the upper 8 bits of the ax
register, we can access the ah
register.
mov ah, 0x42
level 8
Using only the following instruction(s):
movPlease compute the following:
rax = rdi % 256
rbx = rsi % 65536
In order to solve this level, we need to understand how the modulo operation translates to bits.
Modulo operation in bits
When any binary number is modulo with 256
, the answer is the last 8 bits of the number. Similarly, when any binary number is modulo with 65536
, the answer is the last 64 bits if the number.
The diagram provided helps in understanding this concept better.
MSB LSB
+----------------------------------------+
| rax | 64 bit
+--------------------+-------------------+
| eax | 32 bit
+---------+---------+
| ax | 16 bit
+----+----+
| ah | al | 8 bit each
+----+----+
The answer of rdi modulo 256
can be obtained by simply accessing the 8-bit equivalent register of rdi
, which is dil
. And the answer of rsi modulo 65536
can be obtained by accessing the 16-bit equivalent register of rsi
, which is si
.
mov al, dil
mov bx, si
mov rax, 0
mov rbx, 0
mov al, dil
mov bx, si
level 9
Please perform the following:
Set rax to the 5th least significant byte of rdi;For example:
rdi = | B7 | B6 | B5 | B4 | B3 | B2 | B1 | B0 |
Set rax to the value of B4
For this level, we need to understand the bit shifting.
Bit shifting
It can be performed using the shl
and shr
instructions.
Both the instructions take two operands, the first being the register and the second being the number of bits to be shifted. Only difference is that shl
shifts the bits to the left while shr
shifts the bits to the right.
Let's understand using the rdi
register.
+---------------------------------------+
| B7 | B6 | B5 | B4 | B3 | B2 | B1 | B0 |
+---------------------------------------+
shl rdi, 24
+---------------------------------------+
| B4 | B3 | B2 | B1 | B0 | 0 | 0 | 0 |
+---------------------------------------+
shr rdi, 56
+---------------------------------------+
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | B4 |
+---------------------------------------+
As we can see, on performing shr
, the equivalent number of bits from the LSB are replaced zeroes whereas on performing shl
, the equivalent number of bits from the MSB are replaced with zeroes.
Next, we simply have to move the value into rax
.
shl rdi, 24
shr rdi, 56
mov rax, rdi
level 10
Without using the following instructions:
mov, xchgPlease perform the following:
rax = rdi AND rsii.e. Set rax to the value of (rdi AND rsi)
In order to perform the AND operation between rdi
and rsi
, we need to use the and
instruction. It is fairly straightforward and can be understood using the table provided.
AND
A | B | X |
---|---|---|
0 | 0 | 0 |
0 | 1 | 0 |
1 | 0 | 0 |
1 | 1 | 1 |
AND
A | B | X
---+---+---
0 | 0 | 0
0 | 1 | 0
1 | 0 | 0
1 | 1 | 1
The next part is a bit tricky, we need to move the answer into rax
without using mov
or xchg
.
Before we do anything else, we need to make sure that rax
is empty. This can be done using xor
.
XOR
A | B | X |
---|---|---|
0 | 0 | 0 |
0 | 1 | 1 |
1 | 0 | 1 |
1 | 1 | 0 |
XOR
A | B | X
---+---+---
0 | 0 | 0 ##
0 | 1 | 1
1 | 0 | 1
1 | 1 | 0 ##
If we observe the table, we can see that the XOR of the same bits is always equal to zero. This means that if we XOR rax
with itself, we can essentially set it to zero.
xor rax, rax
In order to move the value of rdi
into rax
, we can use the or
instruction.
OR
A | B | X |
---|---|---|
0 | 0 | 0 |
0 | 1 | 1 |
1 | 0 | 1 |
1 | 1 | 1 |
OR
A | B | X
---+---+---
0 | 0 | 0 ##
0 | 1 | 1
1 | 0 | 1 ##
1 | 1 | 1
Looking at the table, we can see that OR of zero with any bit is equal to the bit. So if we OR rax
which we already zeroed out, with rdi
, the resultant will be the value of rdi
stored in rax
.
or rax, rdi
and rdi, rsi
xor rax, rax
or rax, rdi
level 11
Using only the following instructions:
and, or, xor\Implement the following logic:
if x is even then
y = 1
else
y = 0where:
x = rdi
y = rax
In order to check whether an number is even or odd we can AND it with 1.
AND with 1
A | B | X |
---|---|---|
0 | 1 | 0 |
1 | 1 | 1 |
AND
A | B | X
---+---+---
0 | 1 | 0
1 | 1 | 1
We can see that that AND with 1 simply ensures the value and outputs it.
So if we want to check if the value of rdi
is even or odd, we have to AND it with 1.
and rdi, 1
Now if rdi
is even, the value of rax
should be 1 and if rdi
is odd, the value of rax
should be 0.
In order to achieve this result, we need to first XOR rdi
with 1.
XOR with 1
A | B | X |
---|---|---|
0 | 1 | 1 |
1 | 1 | 0 |
XOR
A | B | X
---+---+---
0 | 1 | 1
1 | 1 | 0
If rdi
is even, the result will be 1 whereas if rdi
is odd, the result will be 0.
xor rdi, 1
Then we simply have to zero out rax
and set it's value equal to the value of rdx
using the same methods as level 10.
and rdi, 1
xor rdi, 1
xor rax, rax
or rax, rdi
level 12
Please perform the following:
Place the value stored at 0x404000 into raxMake sure the value in rax is the original value stored at 0x404000.
Dereferencing
When we use a mov
instruction with a regular source operand, the value of source is moved into the destination.
mov destination, source
----rax , 0x404000
The value of register rax
is set to 0x404000
.
However, if we put the source operand into square parenthesis, the value of source operand is treated as a pointer to an address. Thus the source operand is dereferenced.
mov destination, [source]
----rax , [0x404000]
The value of register rax
is set to the value at address 0x404000
.
mov rax, [0x404000]
level 13
Please perform the following:
Place the value stored in rax to 0x404000
mov [0x404000], rax
level 14
Please perform the following:
Place the value stored at 0x404000 into rax
Increment the value stored at the address 0x404000 by 0x1337Make sure the value in rax is the original value stored at 0x404000 and make sure that [0x404000] now has the incremented value.
mov rax, [0x404000]
mov rbx, [0x404000]
add rbx, 0x1337
mov [0x404000], rbx
level 15
Please perform the following:
Set rax to the byte at 0x404000
In order to solve this level, we need to learn about lower bit equivalent register.
* Quad Word = 8 Bytes = 64 bits
* Double Word = 4 bytes = 32 bits
* Word = 2 bytes = 16 bits
* Byte = 1 byte = 8 bits
Now we simply have to use the relevant lower bit registers.
Lower bit equivalent registers
+--------------+--------------+--------------+--------------+
| 64 bit | 32 bit | 16 bit | 8 bit |
| (qword) | (dword) | (word) | (byte) |
+--------------+--------------+--------------+--------------+
| rax | eax | ax | *al* |
| rbx | ebx | bx | bl |
| rcx | ecx | cx | cl |
| rdx | edx | dx | dl |
+--------------+--------------+--------------+--------------+
The register with the stars are the one we have to use along with derefencing.
mov al, [0x404000]
There is one more method, to solve this level. Instead of using lower bit equivalent registers, we can use type specifiers in order to indicate data to be loaded.
Type specifiers
There are four different specifiers for each of the four memory size names.
Quad word: qword ptr
Double word: dword ptr
Word: word ptr
Byte: byte ptr
mov rax, byte ptr [0x404000]
level 16
Please perform the following:
Set rax to the byte at 0x404000
Set rbx to the word at 0x404000
Set rcx to the double word at 0x404000
Set rdx to the quad word at 0x404000
We can solve this level using the lower bit equivalent registers mentioned in level 15. In that case, we can would need to know how many bits is referred to by which term.
* Quad Word = 8 Bytes = 64 bits
* Double Word = 4 bytes = 32 bits
* Word = 2 bytes = 16 bits
* Byte = 1 byte = 8 bits
Now we simply have to use the relevant lower bit registers.
Lower bit equivalent registers
+--------------+--------------+--------------+--------------+
| 64 bit | 32 bit | 16 bit | 8 bit |
| (qword) | (dword) | (word) | (byte) |
+--------------+--------------+--------------+--------------+
| rax | eax | ax | *al* |
| rbx | ebx | *bx* | bl |
| rcx | *ecx* | cx | cl |
| *rdx* | edx | dx | dl |
+--------------+--------------+--------------+--------------+
The register with the stars are the one we have to use along with derefencing.
mov al, [0x404000]
mov bx, [0x404000]
mov ecx, [0x404000]
mov rdx, [0x404000]
There is one more method, to solve this level. Instead of using lower bit equivalent registers, we can use type specifiers in order to indicate data to be loaded.
Type specifiers
There are four different specifiers for each of the four memory size names.
Quad word: qword ptr
Double word: dword ptr
Word: word ptr
Byte: byte ptr
mov al, byte ptr [0x404000]
mov bx, word ptr [0x404000]
mov ecx, dword ptr [0x404000]
mov rdx, qword ptr [0x404000]
level 17
Using the earlier mentioned info, perform the following:
Set [rdi] = 0xdeadbeef00001337
Set [rsi] = 0xc0ffee0000
Limitation of Intel syntax
Intel syntax does not allow the user to move 64-bit value directly into memory.
mov [address], 0xdeadbeef00001337 # Not allowed
Therefore, we have to move the data value as well as the address into a register first, and then move the register's content into the dereferenced memory address.
mov rdi, address
mov rax, 0xdeadbeef00001337
mov [rdi], rax
We have to do this with the other data as well.
mov rsi, address
mov rax, 0xc0ffee0000
mov [rsi], rax
mov rax, 0xdeadbeef00001337
mov [rdi], rax
mov rax, 0xc0ffee0000
mov [rsi], rax
level 18
Perform the following:
Load two consecutive quad words from the address stored in rdi
Calculate the sum of the previous steps quad words.
Store the sum at the address in rsi
In order to solve this level we have understand the use offsets and little endian format.
Let's say the address of 0x1337
is stored with 0x00000000deadbeef
.
[0x1337] = 0x00000000deadbeef
The address 0x1337
is in fact a byte address. i.e. it can only store one byte from our entire data.
Big endian
+--------+--------+--------+--------+--------+--------+--------+--------+
| 0x1337 | 0x1338 | 0x1339 | 0x1340 | 0x1341 | 0x1342 | 0x1343 | 0x1344 |
+--------+--------+--------+--------+--------+--------+--------+--------+
| 00 | 00 | 00 | 00 | de | ad | be | af |
+--------+--------+--------+--------+--------+--------+--------+--------+
The LSB is stored in the high memory address (0x1344
) while the MSB is stored in the low memory address (0x1337
).
This is the format in which humans write numbers. Network traffic is also sent in big endian format.
Little endian
+--------+--------+--------+--------+--------+--------+--------+--------+
| 0x1337 | 0x1338 | 0x1339 | 0x1340 | 0x1341 | 0x1342 | 0x1343 | 0x1344 |
+--------+--------+--------+--------+--------+--------+--------+--------+
| ef | be | ad | de | 00 | 00 | 00 | 00 |
+--------+--------+--------+--------+--------+--------+--------+--------+
The LSB is stored in the low memory address (0x1337
) while the MSB is stored in the high memory address (0x1344
).
This is the format in which machines store data. This is the relevant format for our level.
Offset
[0x1337] ----> 0xef
[0x1337 + 1] ----> 0xbe
[0x1337 + 2] ----> 0xad
We can see using the offset we can access memory stored at a relative offset.
Next, we simply have to combine these concepts to store the first and second QWORD from [rdi]
separately.
mov rax, qword ptr [rdi]
mov rbx, qword ptr [rdi + 8]
mov rax, qword ptr [rdi]
mov rbx, qword ptr [rdi + 8]
add rax, rbx
mov [rsi], rax
level 19
Take the top value of the stack, subtract rdi from it, then put it back.
For this level we have to learn about the stack, which is a region in memory.
Stack
The stack is a dynamic memory region which grows and shrinks as data is written and read from it. It grows from higher memory address to lower memory address.
It is a LIFO data structure. Data that goes in last comes out first and vice versa.
+-------------------------+
0x50 | aaaaaaaa | <------ rbp
+-------------------------+
0x48 | bbbbbbbb |
+-------------------------+
0x40 | cccccccc |
+-------------------------+
0x38 | dddddddd | <------ rsp
+-------------------------+
The stack has two pointers:
Stack pointer
It points to the last byte of data copied to the stack, i.e. the lowest memory address.
The value of the stack pointer is stored in the rsp
register.
Base pointer
It points to the base of the stack, i.e. the highest memory address.
The value of the stack pointer is stored in the rbp
register.
We have to pop the top of our stack into a register before replacing it.
pop
instruction
The pop
instruction is used to write data on the stack.
pop destination
It copies data from the stack and then increments the stack pointer rsp
by 8. We only have to specify the destination.
pop rax # Moves the data bointed to by rsp into rax and increments rsp by 8
===============================================================================
+-------------------------+
0x50 | aaaaaaaa | <------ rbp
+-------------------------+
0x48 | bbbbbbbb |
+-------------------------+
0x40 | cccccccc | <------ rsp
+-------------------------+
0x38 | dddddddd |
+-------------------------+
Note that the value previous on the top of the stack is not erased. It will be replaced when the next push
operation is performed.
We can now perform our subtraction using the sub
instruction.
sub rax, rdi
Only step remaining is to push the result of the subtraction into the location held by the original value, thus replacing it.
push
instruction
The push
instruction is used to write data on the stack.
push source
It decrements the stack pointer rsp
by 8 and copies data onto the stack. We only have to specify the source.
mov rax, eeeeeeee
push rax # Decrements rsp by 8 and moves data in rax to the address pointed to by rsp
=========================================================================================
+-------------------------+
0x50 | aaaaaaaa | <------ rbp
+-------------------------+
0x48 | bbbbbbbb |
+-------------------------+
0x40 | cccccccc |
+-------------------------+
0x38 | eeeeeeee | <------ rsp
+-------------------------+
pop rax
sub rax, rdi
push rax
level 20
Using only following instructions:
push, popSwap values in rdi and rsi.
i.e.
If to start rdi = 2 and rsi = 5
Then to end rdi = 5 and rsi = 2
This level can be easily completed using the push
and pop
instructions.
push rdi
push rsi
These two instructions push the contents of rdi
and rsi
onto the stack.
When we pop data from the stack the data that was copied last pops out first due to it's LIFO behavior.
pop rdi
pop rsi
So the content of rsi
will be popped first which we will store in our rdi
register and then we will use the rsi
register to store the content of rdi
which will be popped next.
push rdi
push rsi
pop rdi
pop rsi
level 21
Without using pop, please calculate the average of 4 consecutive quad words stored on the stack.
Push the average on the top of the stack.
Hint:
RSP+0x?? Quad Word A
RSP+0x?? Quad Word B
RSP+0x?? Quad Word C
RSP Quad Word D
In level 19, we saw that the stack pointer rsp
points to the bottom of the stack. And that this location stores 8 bytes of data which is also called a quad word.
We also saw that every other quad word sits at an offset from rsp
which is the multiple of 8.
+-------------------------+
RSP+0x18 | Quad Word A | <------ rbp
+-------------------------+
RSP+0x10 | Quad Word B |
+-------------------------+
RSP+0x08 | Quad Word C |
+-------------------------+
RSP | Quad Word D | <------ rsp
+-------------------------+
Using that information we found out the relative offset of all the quad words from rsp
.
We can move the data pointed to by the stack pointer using the mov
instruction, and then add up all the quad words.
mov rax, [rsp]
add rax, [rsp + 8]
add rax, [rsp + 16]
add rax, [rsp + 24]
Now that we have the sum of all the quad words in rax
, we can simply divide it by 4 using the div
instruction in order to get the average.
However there is another more interesting method of dividing a number.
Division using shr
We know that every bit in a byte is two to the power of some number.
+---------------------------------------------------------------+
| 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| (2^7) | (2^6) | (2^5) | (2^4) | (2^3) | (2^2) | (2^1) | (2^0) |
+---------------------------------------------------------------+
The value of the byte above is 1x(2^7) which is equal to 128.
If we shift right 2 bits, we get the following result.
+---------------------------------------------------------------+
| 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
| (2^7) | (2^6) | (2^5) | (2^4) | (2^3) | (2^2) | (2^1) | (2^0) |
+---------------------------------------------------------------+
The value of the byte now is 1x(2^5) which is 32. So we essentially divided the number by 4 without using the div
instruction.
Now we simply have to do the same thing with the sum stored in rax
to find the average.
shr rax, 2
Next we have to copy the average onto the stack using the push
instruction.
push rax
The stack would look something like this:
+-------------------------+
RSP+0x20 | Quad Word A | <------ rbp
+-------------------------+
RSP+0x18 | Quad Word B |
+-------------------------+
RSP+0x10 | Quad Word C |
+-------------------------+
RSP+0x08 | Quad Word D |
+-------------------------+
RSP | Average | <------ rsp
+-------------------------+
mov rax, [rsp]
add rax, [rsp + 8]
add rax, [rsp + 16]
add rax, [rsp + 24]
shr rax, 2
push rax
level 22
Perform the following:
Jump to the absolute address 0x403000
Absolute jump
In order to perform an absolute jump, we have to specify the address to jump to instead of a label.
jmp 0x10
.
.
.
0x10
code
The problem with this is that it we cannot directly mention the address because of endianness. There are two methods of fixing this problem.
We can first copy the address in a register and then provide the register as the operand.
mov rax, 0x403000
jmp rax
For the second method we have to understand the how the ret
instruction works in tandem with the instruction pointer.
Instruction pointer
The instruction pointer is a register that holds the address of the instruction to be executed next, thus pointing to it.
0x00 Instruction 1 ##
0x01 Instruction 2 ## Already executed
0x02 Instruction 3 ##
rip ------> 0x03 Instruction 4 $$ To be executed
In the above example, the rip
will have the value 0x03
which is the address of Instruction 4
.
ret
instruction
When we use the ret
instruction, it pops the latest value on the stack into the instruction pointer rip
.
+------------------+
RSP+0x18 | 0x00 | <------ rbp
+------------------+
RSP+0x10 | 0x01 |
+------------------+
RSP+0x08 | 0x02 |
+------------------+
RSP | 0x03 | <------ rsp
+------------------+
=============================================
ret
=============================================
+------------------+
RSP+0x10 | 0x00 | <------ rbp
+------------------+
RSP+0x08 | 0x01 |
+------------------+
RSP | 0x02 | <------ rsp
+------------------+
In the above example, the value of rip
will be set to 0x03
and the instruction at address 0x03
will be executed next.
For our challenge we have to push the value on the stack and then use the ret
instruction.
push 0x403000
ret
level 23
Perform the following:
Make the first instruction in your code a jmp
Make that jmp a relative jump to 0x51 bytes from the current position
At the code location where the relative jump will redirect control flow set rax to 0x1
Let's learn how to perform a relative jump in the code flow.
Relative jump
A jump can be performed using the jmp
instruction.
jmp label
.
.
51 bytes
.
.
label:
# Code to be executed
As we can see the jmp
instruction looks for the label mentioned and then transfers the code flow to that label.
We still need to learn how to insert 51 bytes between the jmp
instruction and the label
.
nop
instruction
The nop
instruction makes no semantic difference to the program, i.e. it does nothing to the program logic. For this reason, it is used to pad the code.
We can repeat the nop instruction
using a repeat loop.
Repeat loop
The repeat loop repeats whatever instruction is mentioned within it as many times as specified.
.rept (number of times to be repeated)
instruction
.endr
Now we simply have to put our nop
instruction inside the repeat loop and put the repeat loop between the jmp
instruction and the label
.
jmp Relative
.rept 0x51
nop
.endr
Relative:
mov rax, 0x1
level 24
Create a two jump trampoline:
Make the first instruction in your code a jmp
Make that jmp a relative jump to 0x51 bytes from its current position
At 0x51 write the following code:
Place the top value on the stack into register rdi
jmp to the absolute address 0x403000\
We have to combine the concepts learnt in level 22 and level 23.
jmp Relative
.rept 0x51
nop
.endr
Relative:
pop rdi
mov r10, 0x403000
jmp r10
level 25
Implement the following:
if [x] is 0x7f454c46:
y = [x+4] + [x+8] + [x+12]
else if [x] is 0x00005A4D:
y = [x+4] - [x+8] - [x+12]
else:
y = [x+4] * [x+8] * [x+12]where:
x = rdi, y = rax.Assume each dereferenced value is a signed dword.
This means the values can start as a negative value at each memory position.A valid solution will use the following at least once:
jmp (any variant), cmp
mov rsi, [rdi]
mov eax, [rdi+4]
mov ebx, [rdi+8]
mov ecx, [rdi+12]
cmp esi, 0x7f454c46
je handle_case_0x7f454c46
cmp esi, 0x00005A4D
je handle_case_0x00005A4D
default_case:
imul ebx
imul ecx
int3
jmp end
case_0x7f454c46:
add eax, ebx
add eax, ecx
int3
jmp end
case_0x00005A4D:
sub eax, ebx
sub eax, ecx
int3
jmp end
end:
nop
level 26
Implement the following logic:
if rdi is 0:
jmp 0x403016
else if rdi is 1:
jmp 0x4030e4
else if rdi is 2:
jmp 0x4031e1
else if rdi is 3:
jmp 0x403298
else:
jmp 0x403321Please do the above with the following constraints:
Assume rdi will NOT be negative
Use no more than 1 cmp instruction
Use no more than 3 jumps (of any variant)
We will provide you with the number to 'switch' on in rdi.
We will provide you with a jump table base address in rsi.\
cmp rdi, 3
jbe here
mov rdi, 4
here:
mov rax, [8 * rdi + rsi]
jmp rax
level 27
Please compute the average of n consecutive quad words, where:
rdi = memory address of the 1st quad word
rsi = n (amount to loop for)
rax = average computed
mov rax, 0
mov rbx, 1
mov rax, [rdi]
loop:
cmp rbx, rsi
jg done
add rax, [rdi + rbx * 0x8]
add rbx, 1
jmp loop
done:
div rsi
level 28
Count the consecutive non-zero bytes in a contiguous region of memory, where:
rdi = memory address of the 1st byte
rax = number of consecutive non-zero bytesAdditionally, if rdi = 0, then set rax = 0 (we will check)!
cmp rdi, 0
je done
mov rax, 0
loop:
cmp byte ptr [rdi], 0
je done
add rax, 1
add rdi, 1
jmp loop
done:
nop
level 29
Please implement the following logic:
str_lower(src_addr):
i = 0
if src_addr != 0:
while [src_addr] != 0x00:
if [src_addr] less than or equal to 0x5a:
[src_addr] = foo([src_addr])
i += 1
src_addr += 1
return ifoo is provided at 0x403000.
foo takes a single argument as a value and returns a value.All functions (foo and str_lower) must follow the Linux amd64 calling convention (also known as System V AMD64 ABI):
https://en.wikipedia.org/wiki/X86_calling_conventions#System_V_AMD64_ABITherefore, your function str_lower should look for src_addr in rdi and place the function return in rax.
An important note is that src_addr is an address in memory (where the string is located) and [src_addr] refers to the byte that exists at src_addr.
Therefore, the function foo accepts a byte as its first argument and returns a byte.
mov rax, 0 # Set counter to 0
cmp rdi, 0 # Check if src_addr = 0
je done
while_loop:
xor rbx, rbx
mov bl, [rdi] # Move 1 byte of data into bl from src_addr
cmp bl, 0 # Check if [src_addr] = 0x00
je done
cmp bl, 90 # Check if [src_addr] <= 0x5a
jg greater_than_0x5a
push rdi # Preserve src_addr
push rax # Preserve counter
mov rdi, 0
mov dil, bl # Set up 1 byte as the argument for foo()
mov r10, 0x403000
call r10 # Call foo()
mov bl, al # Move result of foo() into bl
pop rax # Restore counter
pop rdi # Restore src_addr
mov [rdi], bl # Replace original byte by result of foo()
add rax, 1 # Increase counter
greater_than_0x5a:
add rdi, 1 # Point ot next byte at src_addr
jmp while_loop # Repear while loop
done:
ret